Tuesday, 28 October 2014

Lighting Tutorial

Light is the single most essential component of photography. Unfortunately, controlling light is complicated and not completely intuitive. The following tutorial will introduce you to some basic lighting techniques that can be used on a variety of subjects and locations to achieve professional results.
It's important to note that the samples below were produced in a controlled environment. When shooting on location or outdoors, you will have many more factors to deal with: lights bouncing off of ceilings and walls, direct sunlight, varying light colours, etc. Knowing the basics will help you in those situations as well, so we'll start at the beginning.

The Key Light
The most important light in your setup is the key light. It's the first light you setup and will control exposure for your image. In this example, the key light has been positioned left of the camera and about two feet higher than the subject, pointing down slightly.
The position of the key light will have a huge effect on the overall feel of your image. Sometimes moving the light a mere 12 inches will change the style of your image completely.
In the example above, having the key light very close to the camera (and a little bit higher than the camera) bathes the subject in direct light. We can see detail across the entire face. Shadows are mostly eliminated, which causes the image to appear somewhat flat. This is a standard light position for news reports and documentary videography, where it's more important to see the entire subject than it is to create a dramatic atmosphere.

The key light has been moved slightly to the left, and the result is clearly noticeable. The left side of the face is brighter, leaving the right side in shadows. The subject appears more three-dimensional.

Imagine a large clock overlaying the studio area if you were to look down on it from above. In the example above, the key light has been moved to 9 o'clock, which is directly to the side of our subject. This is one of the most dramatic positions for the key light, mostly because it produces a very high level of lighting contrast.
Lighting contrast is an important concept to understand. It refers to the difference in brightness between the light and dark sides of the subject. Having extreme contrast like we have in the example above is referred to as low-key lighting. The opposite, where the entire subject is bathed in even light (having a low lighting contrast), is referred to as high-key lighting. Good luck remembering the terms - I have yet to come up with a convention that helps me remember that "low" key has a "high" contrast.

Here the key light has been moved to about 8 o'clock. It's positioned so that some light falls over the bridge of our subject's nose and creates a triangle of light on the shadowed side of her face. This triangle is what I usually aim for when setting up the key light.
Being happy with the position of the key light, let's turn our attention to the shadows that it creates. The nose, chin and eyebrow leave sharp and harsh shadows on the subject. While it's sometimes an intentional choice to have harsh shadows, softening the light typically creates much more artistically appealing images (and can help skin appear very smooth).
So how do we soften the shadows? Easy - enlarge your light source. The larger the light source, the softer the shadows.
Well ok, you can't make your light bigger. One solution is to put a photographic umbrella in front of your light. Umbrellas are cheap and very easy to work with. The umbrella will effectively enlarge the light source, diffusing the light.

In the above photo, an umbrella has been added to the key light to soften the shadows. Notice how much softer the shadows on the face have become. If a soft box light is available, the light source would be larger, producing even softer shadows.
One thing to note is that in the process of diffusing the key light, the umbrella causes a lot of light to scatter, resulting in less light hitting your subject. You will have to adjust your camera's exposure to compensate for the lost light.

The Fill Light
One problem with using only a key light is that the shadowed side of a person's face is very dark, sometimes completely black. It's usually desirable to fill in the shadows a little bit so that you can see the whole face. Hence the name of our next light: the fill light.
In the photo above, a fill light has been placed on the opposite side of the camera as the key light. As expected, both sides of the face are now evenly lit.
But we're not done yet. Having the whole face lit with perfect symmetry negates the dramatic feel of our setup when there was just the key light. Even though we can see the whole face, it's just not as appealing.

Ah, that's better! The change here is subtle but very important. The fill light has been moved farther away. When you move a light back, it casts much less light on your subject. Many times you only need to move a light 5-10 feet away to make a large difference.
In my example above, I have actually used a fill light that is much less bright than the key light. This enables me to have the key and fill light fairly close to the subject, which is essential when working in small locations.

The Back Light
Finally we meet the third and last light in a three-point light setup: the back light (sometimes called the hair or rim light). As you can see above, this light has added a rim of light on the head and shoulders of our subject. Although it's a very subtle change, it dramatically helps visually separate the subject from the background. Instead of the top of her head fading into the black background, now there's a pleasing highlight on her hair and shoulders.
Even though the back light produces little change to the overall image, it's a minor touch that will usually make photos and videos appear to be professionally lit.

The key and fill lights have been turned off, letting us see exactly what effect the back light has on our subject.

Above is the result of using the back and fill lights. Notice that the fill light does not provide full illumination to our subject's face. It's also best practice to use soft fill and back lights whenever possible.

The White Backdrop
Now that our subject is properly lit, we can experiment with the backdrop. Let's try to achieve a popular backdrop, which is a solid bright-white backdrop, free of shadows and detail.
A white sheet has been hung on the wall about 6 feet behind our subject, but we can obviously see that it's a sheet (and in need of a good iron!). Not very professional.
Why doesn't the sheet look white? The reason is that the camera's exposure has been set according to the subject, who is much more brightly lit than the backdrop. Simply put: we need more light on the backdrop.

A backdrop light has been placed behind and to the side of our subject, pointing at the white sheet. It lights up half of the sheet, but we're not quite there yet.

Ah-ha! Two lights did the trick - one on each side. It's important to note that the lights have been positioned in such a way so that their light does not spill onto our subject. Remember - she has been properly lit, and we don't want extra light ruining our setup. There are devices called barn doors which can be put on lights to prevent extra light from spilling in undesired directions. In this case, it was sufficient to just put the lights low on the floor behind our subject and point them at the wall.

Vertical Positioning
The last thing we're going to look at is what difference the vertical position of a light makes to our image. In the photo above, the light is higher than our subject, pointing down slightly. This will almost always produce desirable results. Elevating the light also helps eliminate reflections and glare on eyeglasses.

Now the light has been lowered so that it's the same height as our subject's face. You can see that this produces a much different effect, which sometimes can be desirable, depending on the mood you're aiming for.

The light has been lowered to knee-level, and it has also been moved from an 8 o'clock position to the 7 o'clock position. This produces an eerie effect on the subject, usually desirable in dramatic or suspenseful scenes. This effect can be greatly accentuated by removing the umbrella and lowering the back and fill lights, producing a more low-key image.

http://www.sps186.org/film/?p=7664 Artcle by Dave Heinzel

Monday, 20 October 2014

Sound Editing

Sound Design

L4 Performance Skills (Production) : Sound Design


Sound design is undoubtedly one of the biggest contributing factors to a high production value. Understanding sound is imperative if you want to avoid the airy, light, “hissy” sound that is often associated with independent film productions.
Have a look at the video which introduces the fundamentals of sound design.

You need to record on the camera and externally on the Zoom 6 device.

The camera-recorded sound is to ensure that you have a guide track to work with and will help with synchronisation. Also, it may be useful as a back-up or Synchronisation can be assured by using a Clapper board. ambient sound. So, Keeping shot logs is absolutely essential.

Extra process – Spend a session syncing up sound and image files.

Stereo vs. Mono,
Record dialogue in mono. You can match it up easily to the shots that you have taken.

For example, if you are filming a close up shot you can get your boom pole in closer. With a long-shot or wider angle your boom pole will be further away from the source of your sound.  If you have recorded in mono, you can manipulate these mono recordings so that they match each type of shot. The sound has the effect of cutting together cleanly and does not have the effect of being further away in the long shot or closer in the close –up.

Microphones


If the mic is at a distant from the subject then the more ‘distant’ are the effects of the sounds that have been recorded.

Radio Mics – are available but, don’t break the illusion in a fiction text. If it is concealed in costume that’s fine, but if you have a character that moves you will pick this up on mic.


The majority of things that you record are in mono: ie, one microphone.

EDIT:  When we edit and playback sound it is played back in stereo. If it’s recorded in mono and played out of two speakers you can set the position of the sound in two speakers.

Stereo recording involves two microphones in specific arrangements.
If things move during recording the effect in playback will be similar, you perceive that the sound moves. But, that movement cannot be altered or manipulated. It is fixed at recording.

Atmosphere / Wildtrack  – Record in stereo, because the world around us is in stereo.  Because rooms and outdoor locations are stereo spaces – ie reflections of the walls etc. Even dead air is going to provide a ‘noise’ background.  If you are outdoors you get movement which needs to be recorded- this is used as a sound bed to put underneath dialogue. The actors may only be speaking out of the centre of the sound available. Stereo is good for background or ambience in that it is not necessarily keyed to any visuals, it just enhances the film.

Microphone placement,
Have a look at the video below which discusses the uses of each type of mic.
You need to consider the tone of the room. The closer the mic is to the subject, will cancel out more of the tone of the room. Here is where the shotgun mic comes in handy.

Shotgun mics.

They are very accurate in relation to what they pick up. For example, if you want to capture voice- shoot at the front of the head and stay following it as closely as the shot will allow. However, you can be further away from the subject and get same quality sound as you would from a closer-non shotgun mic.

Omni – directional mic – picks up sound all around. Sounds natural, but needs to be close to subject.

Figure of 8 mics- Records at the front and at the back and rejects sound at the sides . But it only records one track- its still mono, but might be useful in a conversation where extraneous sound could be distracting.
In a studio backing singers

Cardioid mic  – rejects sound from the back. Like a zoom lens almost gives a boost to the sound but its still quite wide.





Sound Editing in Adobe Premier CS6



Sound: Zoom 6 recorder



 Recording media 16MB–2GB SD cards 4GB–32GB SDHC cards 64GB–128GB
SDXC cards Inputs Inputs L/R XY mic (XYH-6)
Mic Type: Unidirectional Sensitivity: –41 dB, 1 kHz at 1 Pa Input Gain: –∞ to 46.5 dB Maximum Sound Pressure Input: 136 dB SPL [MIC/LINE IN] Connector: 1/8" stereo mini jack Input Gain: –∞ to 46.5 dB Input Impedance: 2 kΩ Plug-in Power: 2.5V supported   

MS mic (MSH-6) Mic Types: Unidirectional and bi-directional Sensitivity: –37 dB, 1 kHz at 1 Pa (unidirectional), –39 dB, 1 kHz at 1 Pa (bi-directional) Input Gain: –∞ to 42.5 dB Maximum Sound Pressure Input: 120 dB SPL (unidirectional), 122 dB SPL (bi-directional)    Shotgun mic (SGH-6 [Option]) Mic Type: Unidirectional (mic unit x 3) Polar Pattern: Super-cardioid Sensitivity: –39 dB, 1 kHz at 1 Pa (each mic unit) Input Gain: –∞ to 50 dB Maximum Sound Pressure Input: 122 dB SPL (unidirectional)   

Inputs 1 to 4 Connectors: XLR/TRS combo jacks (XLR: 2 hot / TRS: TIP hot) Input Gain (PAD OFF): –∞ to 55.5 dB Input Gain (PAD ON): –∞ to 35.5 dB Input Impedance 6.8kΩ Maximum Input Level: +22 dBu (PAD ON) Phantom Power: +12V / +24V / +48V Equivalent Input Noise (EIN): –120 dBu or less   

Outputs Line Out Connector: 1/8" stereo mini jack Rated Output Level: –10 dBu (when output load impedance is 10 kΩ or more)   

Phone Out Connector: 1/8" stereo mini jack Output Level: 20 mW + 20 mW (into 32Ω load)    Built-in Speaker 400 mW/8 Ω mono speaker   
Recording Formats [WAV setting] Sampling Frequency: 44.1/48/96kHz Bit Rate: 16/24-bit (Mono/Stereo, BWF-compliant)

Maximum Simultaneous Recording Tracks: 8 tracks (6 tracks + L/R backup)

 Backup recording: 12dB lower than set L/R input gain [MP3 setting] Sampling Frequency: 44.1kHz Bit Rate: 48–320 kbps Maximum Simultaneous Recording Tracks: 2 tracks Recording Time (with 2GB card) 03:08:00 (44.1kHz/16-bit WAV) 34:43:00 (128kbps MP3)

Display 2.0-inch full-color LCD (320 x 240 pixels) USB [Mass Storage Class operation] Class: USB2.0 High Speed [Audio Interface operation: Multi-track mode] Class: USB2.0 High Speed Inputs / Outputs: 6 / 2 Sampling Frequency: 44.1/48/96kHz Bit Rate: 16/24bit Note: Use with Windows requires a driver, but Macintosh does not.

Audio Interface operation: Stereo mode] Class: USB2.0 Full Speed Inputs / Outputs: 2 / 2 Sampling Frequency: 44.1/48kHz Bit Rate: 16 bit Note: iPad operation supported in stereo mode only. Battery Life (with alkaline battery) XY mic, 44.1kHz/16-bit (stereo x 1): 21 hours XY mic and Inputs 1, 2, 3 and 4 used, 96kHz/24-bit (stereo x 3): 9 hours 45 minutes Note: The above times are estimates.
Approximate continuous recording times when using battery power were calculated using our own testing method. They may differ greatly depending on operating conditions. Power AA size (LR6) battery x 4 AC adapter: AD-17 (DC5V/1A/USB-type) (optional) USB bus power   

Dimensions H6: 77.8mm(W)x 152.8mm(D)x 47.8mm(H) XYH-6: 78.9mm(W)x 60.2mm(D)x 45.2mm(H) MSH-6: 58.0mm(W)x 67.6mm(D)x 42.1mm(H)    Weight H6: 280g (without batteries) XYH-6: 130g MSH-6: 85g   

Included Accessories Operation manual, XYH-6 X/Y mic capsule, MSH-6 MS mic capsule, SD card (2GB), AA size (LR6) battery x 4, Cubase LE Software, WSH-6S Foam Windscreen, USB Cable, Case    Optional Accessories SGH-6 Shotgun mic capsule EXH-6 Dual XLR/TRS Combo capsule
HS-1 Hot Shoe Mount WSU-1 Hairy Windscreen APH-6 Accessory Pack (includes RCH-6 wired Remote Controller, AD-17 USB-type AC adapter, WSU-1 Hairy Windscreen) *0dBm=0.775Vrms